Use Customize User Interface Gradient Colors (The default for Perspective viewports.) Displays the background as a gradient.The background displayed in the rendered scene should exactly match the background displayed in the Live area of the safe frames. In the Aspect Ratio group, choose either Match Viewport or Match Rendering Output.In the Viewport Configuration dialog Background panel, choose Use Files and then click Files to assign the same bitmap.Click OK on the Instance (Copy) Map dialog. Drag the map from the Material Editor Maps rollout to the Environment Map button on the Environment dialog.On the main menu, choose Rendering Environment.This is the only mapping type that works for this purpose. The Mapping control is automatically set to Screen. At the bitmap level of the Material Editor, on the Coordinates rollout, choose Environ.In the Material Editor, create a material that contains the bitmap for your rendered background.In the Application group, turn on Show Safe Frames In Active View. Select a thumbnail of the bitmap with your mouse and drag it onto an empty area of a viewport.ĭo not drop the map onto an object: This creates a material instead of assigning a background.ģds Max opens the Bitmap Viewport Drop dialog:.
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In the Setup group, click the Files button.Open the Viewport Configuration dialog to the Background panel (keyboard shortcut: Alt+B).Activate the viewport that is to display the background image.To assign an image to one or all viewports: